Monday, July 16, 2012

Skyrim review blog post thing/

Skyrim.

Where do I begin? Such a massive game with untold amounts of hype
surrounding it. What single word can describe my overall Skyrim
experience?

Sigh.

That's exactly how I have chosen to begin this. "Sigh" is the
single word that comes to mind when looking back at my Skyrim
adventure.

The game begins in a marvelous theatrical fashion; in which you
are a prisoner, and are being hauled away to a chopping block.

You are in awe of the magnificent graphics, and well made presentation
into this intricate game world. After successfully making it through the
opening sequence; you are thrown into the game's world, and are free
to do as you wish. You can hunt the wildlife, mine, farm, delve into any caves,
help the citizens of Skyrim, or join a local faction. The world is yours.

Or so it would seem that way.

During your journey you may notice some instances that make no sense to
you. Such as flying mammoths, or goats falling out of the sky. You ignore
them; dismissed as minor bugs.

You encounter your first Dragon, and manage to slay it. You feel
accomplished, and absorb the soul; which grants you the ability to unlock shouts.
Later you encounter another of these ancient beasts, but something is wrong.
While the scaly menace is still very much a threat; you the player have
managed to absorb it's soul. The Dragon itself becomes invincible.

You begin to question if this is part of the game, or is it another bug?

You reload your save, and choose to fight the Dragon once more. You still
absorb it's sould before you should e able to, but this time; the skeleton
Dragon takes damage, and eventually falls to your arrows.

It's perfectly fine. Not a game breaking instance.

After collecting a nice little pool of gold; you decide it's time to
finally purchase a house. You are quite the happy little fellow, and
look around your new abode. It just so happens that you can place your
weapons on a display rack! Excited; you quickly put your best weapon of
choice on display. You look at your mighty blade, and feel satisfied.

Perhaps you can add some more items of value to this display. You save,
and make your way into another dungeon.

Upon returning from your recent dungeon battles; you look upon your
weapon racks, and notice that the item you had placed upon them has
vanished.

Oh horror of horrors!

You look around, but to no avail. Disgruntled by this; you decide to put
Skyrim on hold for some time. An update should be in order.

After placing the game aside for an amount of time; you decide to return.

You update, and everything seems to be working fine. It seems like most
of the bugs hav finally been cleared out.

Whilst exploring the vast landscape; the game freezes.

It's nothing important. Perhaps my PC/PS3/Xbox has overheated. You simply
reload your recent save, and are angered to know that your 'recent'
save was actually not all that recent.

You continue your adventure.

Once again; the game freezes. This time however; the save file has been
corrupted.

Skyrim is littered with bugs. Much more so than the previous games. These
bugs can quickly turn the experience into a nightmare.

With that said; what else is there to complain about?

Well, there are a few other matters, such as the lack of color. Many
first time adventure seeker may not notice this for quite an amount
of time in-game. It hit me while I was looking at an gold ingot.

It's suppose to look like gold. Isn't gold shiny, and you know; gold like?

That coupled with the fact that there aren't too many locations that are
interesting. Most of Skyrim does not stand out. Only a few areas will
really catch your eye.

These are nit picks compared to the game-breaking bugs.

On the plus side; the game is fun. Chances are you will encounter these
bugs, but will still feel compelled to continue the game. A true
testament of any great game.

Seriously though, test the game before release. Some of these bugs are
easily replicated, and the odds of the player encountering them are
high.

Great game, but the bugs. THE BUGS.

BUGS EVERYWHERE.

(By now the bugs are of no concern to you; thanks to patches, and such. Possibly. Maybe.)

Sunday, June 17, 2012

How to find DLC quests in Dragon's Dogma.

People have been messaging me with this question.

Here we go.

DLC quests can be found in Gran Soren.

Instead of the Inn; make your way to the Pawn Guild. Next to the entrance to the Everfall (Which is located within the Pawn Guild) There is a quest board. This board is used exclusively with DLC quests, but I guess people just forget about it. After all; it serves no other purpose.

Sunday, June 10, 2012

How to find the Griffin in Dragon's Dogma.

The Griffin is first encountered by the player in a real-time event in which a caravan is being attacked by Goblins outside of Gran Soren; the Griffin swoops down, and catches the player off guard.

After that, the Griffin remains highly elusive to the player. Encounters are minimal, and even then it is not guaranteed that the player will fell the beast. Thus, it is highly likely that the Griffin will ignore you, and leave the area.

This monster can be fought in the main storyline quest. However, it is not recommended that you rush the questline; so that you may fight this monster alone. Instead; we will find a Griffin on the world map.

The Griffin is often spotted in the following areas:

Eradication Site
Estan Plains
Northface Forest
Moonshower Cliffs

















One way to encounter the Griffin is to leave Gran Soren, and start on the right path. You will know if the Griffin will be in the area if the you see a bandit archer atop the ruins of the former Gran Soren wall. Continue along the path, and you should see some more bandits making use of Ruins. They will rush you. Fight them, and create a spectacle; by now if the Griffin is within the area one of your pawns should announce something along these lines 'A grifffin!' Keep an eye on the skies, and pay close attention to where
the Griffin actually lands.

One area in which the Griffin will always spawn is the Eradication Site. (Look at the map for location; it's to the west of Aernst Castle) Make sure you leave for this area at dawn; as the Griffin will leave if night falls. Once you are within reach of the Eradication Site make sure to save. This is important, because you're encounter with the Griffin will probably not go as you initially planned.

A little to the south of the  Eradication Site are a few Goblins on the beach area. Go there, and start to fight them. Leave some of them to call in reinforcements. Run around the area, and your pawns should announce the Griffins arrival. Chances are it will not go after you, but some other creature in the area. You MUST run up to it, and try to scale it.

The creature can not leave so long as someone has a hold of it.

Another tactic I use at the Eradication site is to kill an enemy, and hold their corpse while standing perfectly still. This should trigger the Griffin to make it's initial descent.

What you do now is up to you.






Friday, June 8, 2012

Dragon's Dogma needs worthwhile DLC content.

Enough of the fetch quests.

The following is downloadable content that should be added, but probably won't.

1) New boss monsters.

2) Upgraded versions of current monsters. Once you reach a certain point in the game; 99% of boss monsters/ enemies pose little or no threat.

3) An arena. Players can choose to fight any given Boss monsters that can not be found anywhere else.

4) New areas on the world map.


Thursday, June 7, 2012

Dragon's Dogma: Everfall Mini Guide

Within the Everfall; there are a series of ledges that can be grabbed onto.

Note: The first chamber you will encounter is the Chamber of Confusion. You must defeat the
Evil Eye to be given access to all of the Chambers.

These ledges lead to Chambers, and are home to the most challenging boss
fights in the entire game.

Listed below are the ledges, and yes they are in descending order. (You can count while falling)


The first ledge does not lead to a chamber. Instead it leads to the
surface. (Gran Soren) With that said; it will not count as a
'chamber ledge' etc. This post will likely be updated.


1st Ledge: Anxiety: Wight

2nd Ledge: Absence: Geo Saurians

3rd Ledge: Hesitation: Suarian Sages, Arch Hydra

4th Ledge: Apprehension: Two Cockatrice Simultaneous

5th Ledge: Remorse: Regular Golem, and Armored Cyclops

6th Ledge: Tragedy: Succubi, Gargoyles

7th Ledge: Lament: Ur Dragon

8th Ledge: Fate: Gorechimera, Chimera, and Wight. Simultaneous.

9th Ledge: Distress: Ice Variant of Drake/Wyvern/Wyrm

10th Ledge: Estrangement: Metal Golem/Regular Golem, and Lich (Regular,
or Metal Golem is randomly chosen)

11th Ledge: Woe: Lich, and Skeleton Lords

12th Ledge: Sorrow: Evil Eye

13th Ledge: Resolution: Three Ogres, and a Cockatrice

14th Ledge: Inspiration: Spirits, and Skeleton Sorcerers

15th Ledge: Hope: Gorechimera

Wednesday, June 6, 2012

How to find the Metal Golem in Dragon's Dogma.



If you're reading this; chances are you're asking where to find this elusive monster. Defeating two of these powered up Golem's is necessary to complete a quest. There is a problem however.


Fighting the Metal Golem on the surface world requires that you complete 'Witch hunt' this quest is easily missed; as quests are removed as you progress through the main storyline quests. The window of opportunity is very small. (Prior to fighting the Hydra at the encampment)

You've likely never received this quest.

There is one other place in which you can fight the Metal Golem.

Warning: Read on if you have defeated the Dragon by your own means.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



 After a series of cut scenes; you will be granted access into the Everfall.

There are a series of ledges that appear once falling, and you can push the right trigger to grab onto one.

Each ledge leads to a door; These doors feature a name. Example: Chamber of Sorrow.

The chamber that you need to find is the Chamber of Estrangement. This chamber may contain a Metal Golem, but it may contain a regular Golem. If you didn't find the Metal version, you can leave the everfall, sleep a few days, and return to chamber to try once more.

This is the only way to fight a Metal Golem if you didn't have the chance to sign up for the 'Witch Hunt' quest at the Quest Board.

Dragon's Dogma worthwhile DLC

How to find the Griffin in Dragon's Dogma

Dragon's Dogma: Everfall Mini Guide



Wednesday, May 9, 2012

Minecraft Xbox 360 Edition: Review post thing.

The first, and most obvious thing anyone will observe about MCXbox360 is
the framerate itself. I take it that most people who will be purchasing
this game are just plain tired of their pc's not getting a decent amount
of FPS.

There are some differences.

In this version of Minecraft, everything can be crafted by a Menu that
is easily accessed. Once you have the necessary resources for the craftable
item that you need; simply highlight it, and push the 'A' button.

It does make things simpler, but that may not be to the liking of all
individuals.

Bugs are present, but they it's not to a point where the game is not playable.
These will likely be cleared in future updates.

Players can now choose to bring friends along via split screen. A great
idea for those who are tired of joining up with complete strangers.

Did I mention this isn't the most recent version of Minecraft?

No hunger bars, or Endermen here.

Not a bad thing for people who prefer the previous versions.


Tuesday, April 24, 2012

Monster Hunter Portable 3rd/ Enemy Profile: Great Jaggi

Great Jaggi is the leader of the lesser Jaggi enemies that are commonly encountered.

Threat to a new hunter: Minimal

Threat to veteran hunter: None

I really don't see how this can be a threat to anyone. If you're new; Great Jaggi will probably get a few hits on you, but it won't be enough to make you cower in fear.

When Great Jaggi roars, it will summon his lesser minions, but they're just a nuisance.


Wednesday, April 4, 2012

Monster hunter portable 3rd: The difference between New, and Veteran hunters.

 Ah, Monster Hunter Portable 3rd.

A seasoned Monster Hunter will pick up 3rd, and laugh at it's difficulty. Surely, the game IS easy for any individual who has mastered the previous games. (2nd G/Unite)

However, how does someone that is completely new to the monster Hunter World; view 3rd?

It would probably be like a nightmare. A new hunter is completely unaware of a monsters movements, weaknesses, attributes, and patterns. Plus they are more likely to make mistakes that will make their hunting missions even more perilous. Such as forgetting items that are needed for that specific mission. Cold/Hot drink, antidotes, and any other item that rid the player of status affects; are often overlooked.

The point? Veteran hunters should not look upon their new hunter companions, and say "How could you lose to this? It's easy!"

Surely, we weren't always Veterans.

Saturday, March 31, 2012

Xbox Live is going free.

Starting July 1st; Xbox live will no longer be of no cost to anyone.

Yes, it will be free to everyone.

What does this mean? For one; PSN will no longer have the advantage of being a free service.

The Xbox live service has always enjoyed being in "first" place, and this will without a doubt secure that position.

Tuesday, March 20, 2012

Minecraft Xbox 360 edition: Official release date.

My inbox has been flooded with people asking about the release date.

I know nothing about it.

What I do know is WHEN the release date will be revealed.

A release date for a release date.

Welp, you can find out on March 22nd 2012.

Source: Click here

Monday, March 19, 2012

Minecraft Xbox 360 Official Price has been revealed!

1200 Microsoft Points ($15.00 USD, €13.05 Euros, 21.00 Canadian Dollars, £11.69 British Pounds.

There ya' go.

Click here for source of information.

Wednesday, February 29, 2012

PS Vita giveaway.

Giveaway will happen very soon. You can still participate; however once the original post reads "closed" no new participants will be entered.

I have received a few messages, and as such I will be making some matters clear.

1) The PS Vita will be shipped to you. Your address will be a necessity. I will ask you for said address via communications that you have chosen to leave on the original post. (i.e. PSN ID, Xbox Live gamertag, e-mail etc.)

2) Pay attention to your e-mail inbox, and consoles messaging inbox. I actually had trouble contacting people, and informing them that they had won a giveaway; as such I had to give the items away to another individual. (Randomly chosen)

3) A winners announcement post will be made on this blog; if you wish to remain anonymous; send me a message, and I will not make the post.

4) The original post will read "closed" once all participants have been taken into account, and a winner will be chosen shortly thereafter.

If you haven't already done so; Participate!

Original Post: PS Giveaway

Monday, February 20, 2012

Saturday, February 4, 2012

Megaman Powered Up: Weekly custom levels

Custom levels that I, and others have created for Megaman Powered up.

The game still enjoys its share of user created content.

My level ID's:

54761852-001

54761852-002

54761852-003

Friday, January 27, 2012

PS Vita - A simultaneous world wide launch

It would have been a better option for the handheld.

As of now; sales in Japan are going slow. This in turn will affect how north American audiences will view the status of the Vita.

This will also change the view of how Japanese developers view the Vita as a viable platform for future investments.
Also, the price of the unit has already been lowered in Japan. Undoubtedly, this may force north american consumers to "wait" for their price drop. (To no avail; such a price drop probably won't happen for another 5-8 months after it's release.)


IF a world wide release of the Vita had occurred; it would have enjoyed stronger sales overall. The sales numbers would have been a lot better to look at.

Thursday, January 19, 2012

Megaupload is gone.

Just a few hours earlier; the file sharing website was taken down.

Does this signal the beginning of the end for the internet?

Monday, January 16, 2012

PS Vita - Augmented Reality

I'm sure most of you have seen the PS Vita, and it's augmented reality capabilities.

Still; how these capabilities will be used in commercial games remains a mystery. It seems that tech demos have taken priority with this feature on the PS Vita, but that's not to say that we may see some great titles that take advantage of AR.

AR tech demos on PS Vita:



Tecmo? Make a Fatal frame for this NOW.

Friday, January 13, 2012

Fox News/MSNBC on Xbox Live

Having two biased news agencies on Xbox is a necessity for any gamer.

I call flagrant garbage.

Seriously, why is it even there? Would someone kindly remove these worthless slops?

Also; remove their gobbledygook from the PSN lobby.

Wednesday, January 11, 2012

Monster Hunter 4 Trailer (3DS)

Run.

Run.

Run.

Climb.

Fight.

What's the point of running if you'll have to turn, and fight the thing eventually? It'll be of interest to see where Capcom goes with this new formula.

Queen's Gate: Spiral Chaos (Import Guide/Faq) 1.1

The PSP has been ousted by it's newest iteration; the PS Vita.

This however does not mean there isn't any fun to be had with the PSP. I'd imagine that the PSP will continue to receive third-party support from developers. (Especially in Japan)

With that said, I'd like to introduce you to a game that was released only in Japan for the PSP.

Making a basic faq for those who have imported the game.

What is this game about? Watch the trailer:



Hooray for fanservice!

Ah, but this game is much more than just that. Behind it all; there's quite a bit of gaming.

The Basics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Note: The game operated with standard Japanese PSP controls. O button to proceed. X button to go back.

Inter Mission Screen




1) Party: View current party members. Push left, or right on the d-pad to view various stats.

2) Shop: Buy items, jewels, and character armor upgrades. Items range from stat buffs to healing items. There are five armor pieces, and all can be upgraded to level twenty. They are: weapon, head, chest, arms, waist, and legs.

3) You can equip items, and jewels here. It is essential to making your characters more powerful.

4) Increase relationships with current party members. Relationship levels can be upgraded to level five. (Max) The current relationship level with any given character; appears in the form of golden stars. You can also select two party members to spar with each other.

5) System: You can alter various game settings here.

6) Save your current game data. This is always important, and don't forget to do so before turning off your PSP.

Interesting in purchasing this as an import?

Click here for further details: Queen's Gate: Spiral Chaos

(This post will be updated.)

Tuesday, January 10, 2012

CastleMiner Z Update 1.3 is available!

Go download it. (Received a few messages asking how to update; Launch Castleminer Z, and accept the update. You'll re-download the entire game itself.)

What's included in this update?

Quote:

"Doors... you got em.

Dragon Endurance Mode.

Made shotguns spread less

Rebalanced the knifes, most are slower and far less durible.

Removed Crosshairs on Shouldered Weapons

Build Cursor doesn't show up if you can't build. i.e. you are too close to the spot.

Decreased mining particles.

Fixed more Duping bugs

Fixed crash when bringing up crafting screen with empty inventory.

Fixed nullReference crash when joining a network game.

Fixed Incorrect Dragon Kill Messages

More Skeletons underground"

Sunday, January 8, 2012

No Monster Hunter for PS Vita = Lagging sales in Japan

That's not to say that this may change.

For the time being; it is my opinion that the PS Vita sales in Japan have reflected Capcom's choice of not releasing any Monster Hunter related game for Sony's new handheld.

The handheld did have an optimal first week at launch, but the sales numbers quickly diminished in the following.

Undoubtedly, Sony is holding conversations with Capcom, but it is seems highly unlikely that the PS Vita will receive any sort of MH game for quite some time. For now, and possibly some time; Nintendo's 3DS will hold priority.

Sony should consider developing their own answer to Monster Hunter.

Friday, January 6, 2012

Playstation Vita-memory card confusion

I've received messages in regards with the PS Vita, and it's memory cards.

Let's get a few things straight:

1) The memory card that PS Vita uses is NOT an SD, or pro duo. It is a brand new format that has been developed by Sony.

2) The PS Vita is not compatible with SD, or pro duo cards! I'm making this clear! (Some of you went out and purchased many incompatible cards.)

3) There are four different types of cards as of now. They are 4gb, 8gb, 16gb, and 32gb.

4) Price: 4gb=19.99 8gb=29.99 16gb=29.99 32gb=59.99 (CAD/USD apply)

Sunday, January 1, 2012

Total Miner Forge Update 1.6

For those of you who are not aware; Update 1.6 is out.

A list of what's included in this update.


Quote:

 Changes:


  • Bugs are continuously being fixed so if a bug fix is not on this list yet that doesn't mean it won't be fixed in 1.6.
  • When you join another world online, you no longer have to wait for game data to be sent to you, instead it is streamed to you while you play in the world. So the loading time now is identical to a single player game.
  • Memory improvements.
  • Improved world joining. Less dropped connections and xbox freezes.
  • Removing Items from Chests or destroying Chests now protected by Grief permission.
  • Destroying Furnaces now protected by Grief permission.
  • Destroying Shops now protected by Grief permission.
  • Destroying Spawn Blocks is protected by Grief permission.
  • Editing NPC speech now protected by Grief permission.
  • Killing NPC's now protected by Grief permission.
  • Split-screen permissions fixed and remote permission display errors fixed.
  • Spiders now only drops items with a shop value > 800 gold. This drastically reduces the clutter.
  • Increased movement speed through water.
  • Auto-repeat placement no longer requires the Grief permission.
  • Legendary Mode is fixed. The blueprints are now placed how they were meant to be, in caves at various depths as appropriate to their quality.
  • X now lifts half the stack quantity instead of 1.
  • Hippie and Knight unlockables fixed.



Additions:

  • Server / World Database (see below).
  • Save permission. If enabled, remote players can save the world to their xbox.
  • Crate block added. A cheap storage block. Up to 20 slots.
  • Fence block added. Not fully functional (no corners and only one block high).
  • Finite Resources toggle added to Creative. Allows Creative maps to behave in the same was as Dig Deep maps.
  • Locked Doors, Sentry Turrets, Steel Spikes.
  • 6 new Avatars, Girl2, Girl3, Girl4, Princess, King, Astronaut.
  • Replaced pain sound for female avatars.
  • New Light Box. Same strength as sunlight. An alternative light source to torches, and brighter, to light up those dark interiors.



Server / World Database:

  • The game now remembers all the worlds you visit.
  • The join screen indicates if you have visited a world before.
  • You can add worlds to your favourites list. The join screen indicates any favourite worlds.
  • The join screen shows the map name (only if you have previously visited that world).
  • The join screen shows the maps overall rating AND your rating.