Wednesday, August 10, 2011

Monster Hunter 3rd: Felyne Temperament Guide!


Those love-able felynes have returned in Monster Hunter 3rd!

In this post; I will explain the different temperaments, and the quirks that make them different from each other.

Courageous: This Felyne will attack large, or boss monsters with complete disregard of it's own health meter. This is good; if you want a comrade that will launch an unrelenting assault upon the boss, but it also means that it is more likely to sustain a critical knock-out, and thus spend a longer time underground.

Cunning: When the boss enters rage mode; this felyne will do everything in it's power to attract the monster toward itself. It will prove useful if you have low health at the beginning of the boss monsters rage mode, and thus saving you. This felyne also has a more strategic attack pattern.

Timid: These felynes will always avoid a fight when given the chance. They usually disappear underground, and leave an item for the player in the form of a shiny. These are usually health recovery items.

Loyal: Once the players health is low; these felynes will attack the monster with gas bombs. Useful if you know how to use this to your advantage.

Chancy: These felynes are quite the opportunist, and will attack without hesitation once the monster itself is in either a dying state, shocked, or flinched.

Persistent: These felynes will increase their regeneration rate when either the monster has entered rage mode, or if they are in a current state of low health.

Pacifist: Will not attack anything. These felynes are good as support comrades, and are suggested for use with support skills such as health flute, armor flute, and antidote flute.

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